During the semester, you will be required to read an assigned research paper and summarize it. This one- or two-page summary will count as your midterm exam. You may not exceed the two page limit! Your grade will be based on your apparent understanding of the material. In this summary, you must indicate:
The following table shows research paper assignments. All papers are from the SIGGRAPH 2000 Proceedings, and are available from the ACM Digital Library. If you access these pages from a Brooklyn College IP address, you will not be required to pay a fee for downloading your paper.
If you decide that you absolutely hate your paper, you can change it. However, to this you must
| FirstName | LastName | ResearchPaper |
|---|---|---|
| Mohammad | Ahasan | Computer-generated pen-and-ink illustration of trees Oliver Deussen and Thomas Strothotte Pages 13 - 18 |
| Sabbir | Ahmed | A simple, efficient method for realistic animation of clouds Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita and Tomoyuki Nishita Pages 19 - 28 |
| Sridevi | Ayloo | Animating explosions Gary D. Yngve, James F. O'Brien and Jessica K. Hodgins Pages 29 - 36 |
| Mustari | Begum | Computer modelling of fallen snow Paul Fearing Pages 37 - 46 |
| Perl | Brandel | Time-dependent visual adaptation for fast realistic image display Sumanta N. Pattanaik, Jack Tumblin, Hector Yee and Donald P. Greenberg Pages 47 - 54 |
| Glenda | Castaneda | Toward a psychophysically-based light reflection model for image synthesis
Fabio Pellacini, James A. Ferwerda and Donald P. Greenberg Pages 55 - 64 |
| Lilin | Diao | Deep shadow maps Tom Lokovic and Eric Veach Pages 385 - 392 |
| Dewan | Hoque | Monte Carlo evaluation of non-linear scattering equations for subsurface
reflection Matt Pharr and Pat Hanrahan Pages 75 - 84 |
| Yinghua | Hu | Face fixer: compressing polygon meshes with properties Martin Isenburg and Jack Snoeyink Pages 263 - 270 |
| Juyuan | Huang | Displaced subdivision surfaces Aaron Lee, Henry Moreton and Hugues Hoppe Pages 85 - 94 |
| Mohammad | Islam | Normal meshes Igor Guskov, Kiril Vidimče, Wim Sweldens and Peter Schroeder Pages 95 - 102 |
| Munir | Jiwani | Efficient image-based methods for rendering soft shadows Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent Moll Pages 375 - 384 |
| Jason | Job | Piecewise smooth division surfaces with normal control Henning Biermann, Adi Levin and Denis Zorin Pages 113 - 120 |
| Shahria | Kony | Environment matting extensions: towards higher accuracy and real-time
capture Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless, David H. Salesin and Richard Szeliski Pages 121 - 130 |
| Shalva | Landy | Tangible interaction + graphical interpretation: a new approach to
3D modeling David Anderson, James L. Frankel, Joe Marks, Aseem Agarwala, Paul Beardsley, Jessica Hodgins, Darren Leigh, Kathy Ryall, Eddie Sullivan and Jonathan S. Yedidia Pages 393 - 402 |
| Maury | Lipson | Spectral compression of mesh geometry Zachi Karni and Craig Gotsman Pages 279 - 286 |
| Tapos | Mondal | Acquiring the reflectance field of a human face Paul Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin and Mark Sagar Pages 145 - 156 |
| Lior | Paster | As-rigid-as-possible shape interpolation Marc Alexa, Daniel Cohen-Or and David Levin Pages 157 - 164 |
| Andrey | Patrov | Pose space deformation: a unified approach to shape interpolation and
skeleton-driven deformation J. P. Lewis, Matt Cordner and Nickson Fong Pages 165 - 172 |
| Saira | Qureshi | The EMOTE model for effort and shape Diane Chi, Monica Costa, Liwei Zhao and Norman Badler Pages 173 - 182 |
| Tanrir | Raihan | Style machines Matthew Brand and Aaron Hertzmann Pages 183 - 192 |
| Jonathan | Silverberg | Surfels: surface elements as rendering primitives Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar and Markus Gross Pages 335 - 342 |
| Denton | Smith | Timewarp rigid body simulation Brian Mirtich Pages 193 - 200 |
| Piotr | Trzeciak | Interactive control for physically-based animation Joseph Laszlo, Michiel van de Panne and Eugene Fiume Pages 201 - 208 |
| Elena | Tsekinovsky | Interactive manipulation of rigid body simulations Jovan Popovicacute;, Steven M. Seitz, Michael Erdmann, Zoran Popovicacute; and Andrew Witkin Pages 209 - 217 |
| Di | Xiao | Sampling plausible solutions to multi-body constraint problems Stephen Chenney and D. A. Forsyth Pages 219 - 228 |
| Guiping | Xu | Conservative volumetric visibility with occluder fusion Gernot Schaufler, Julie Dorsey, Xavier Decoret and François X. Sillion Pages 229 - 238 |
| Fan | Yin | Conservative visibility preprocessing using extended projections Frédo Durand, George Drettakis, Joëlle Thollot and Claude Puech Pages 239 - 248 |
| Ariel | Zablozki | Out-of-core simplification of large polygonal models Peter Lindstrom Pages 259 - 262 |
| Weimin | Zhang | Adaptively sampled distance fields: a general representation of shape
for computer graphics Sarah F. Frisken, Ronald N. Perry, Alyn P. Rockwood and Thouis R. Jones Pages 249 - 254 |