CIS 741 - Research Paper Assignments

During the semester, you will be required to read an assigned research paper and summarize it. This one- or two-page summary will count as your midterm exam. You may not exceed the two page limit! Your grade will be based on your apparent understanding of the material. In this summary, you must indicate:

The following table shows research paper assignments. All papers are from the SIGGRAPH 2000 Proceedings, and are available from the ACM Digital Library. If you access these pages from a Brooklyn College IP address, you will not be required to pay a fee for downloading your paper.

If you decide that you absolutely hate your paper, you can change it. However, to this you must

FirstName LastName ResearchPaper
Mohammad Ahasan Computer-generated pen-and-ink illustration of trees
Oliver Deussen and Thomas Strothotte
Pages 13 - 18
Sabbir Ahmed A simple, efficient method for realistic animation of clouds
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita and Tomoyuki Nishita
Pages 19 - 28
Sridevi Ayloo Animating explosions
Gary D. Yngve, James F. O'Brien and Jessica K. Hodgins
Pages 29 - 36
Mustari Begum Computer modelling of fallen snow
Paul Fearing
Pages 37 - 46
Perl Brandel Time-dependent visual adaptation for fast realistic image display
Sumanta N. Pattanaik, Jack Tumblin, Hector Yee and Donald P. Greenberg
Pages 47 - 54
Glenda Castaneda Toward a psychophysically-based light reflection model for image synthesis
Fabio Pellacini, James A. Ferwerda and Donald P. Greenberg
Pages 55 - 64
Lilin Diao Deep shadow maps
Tom Lokovic and Eric Veach
Pages 385 - 392
Dewan Hoque Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
Matt Pharr and Pat Hanrahan
Pages 75 - 84
Yinghua Hu Face fixer: compressing polygon meshes with properties
Martin Isenburg and Jack Snoeyink
Pages 263 - 270
Juyuan Huang Displaced subdivision surfaces
Aaron Lee, Henry Moreton and Hugues Hoppe
Pages 85 - 94
Mohammad Islam Normal meshes
Igor Guskov, Kiril Vidimče, Wim Sweldens and Peter Schroeder
Pages 95 - 102
Munir Jiwani Efficient image-based methods for rendering soft shadows
Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent Moll
Pages 375 - 384
Jason Job Piecewise smooth division surfaces with normal control
Henning Biermann, Adi Levin and Denis Zorin
Pages 113 - 120
Shahria Kony Environment matting extensions: towards higher accuracy and real-time capture
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless, David H. Salesin and Richard Szeliski
Pages 121 - 130
Shalva Landy Tangible interaction + graphical interpretation: a new approach to 3D modeling
David Anderson, James L. Frankel, Joe Marks, Aseem Agarwala, Paul Beardsley, Jessica Hodgins, Darren Leigh, Kathy Ryall, Eddie Sullivan and Jonathan S. Yedidia
Pages 393 - 402
Maury Lipson Spectral compression of mesh geometry
Zachi Karni and Craig Gotsman
Pages 279 - 286
Tapos Mondal Acquiring the reflectance field of a human face
Paul Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin and Mark Sagar
Pages 145 - 156
Lior Paster As-rigid-as-possible shape interpolation
Marc Alexa, Daniel Cohen-Or and David Levin
Pages 157 - 164
Andrey Patrov Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
J. P. Lewis, Matt Cordner and Nickson Fong
Pages 165 - 172
Saira Qureshi The EMOTE model for effort and shape
Diane Chi, Monica Costa, Liwei Zhao and Norman Badler
Pages 173 - 182
Tanrir Raihan Style machines
Matthew Brand and Aaron Hertzmann
Pages 183 - 192
Jonathan Silverberg Surfels: surface elements as rendering primitives
Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar and Markus Gross
Pages 335 - 342
Denton Smith Timewarp rigid body simulation
Brian Mirtich
Pages 193 - 200
Piotr Trzeciak Interactive control for physically-based animation
Joseph Laszlo, Michiel van de Panne and Eugene Fiume
Pages 201 - 208
Elena Tsekinovsky Interactive manipulation of rigid body simulations
Jovan Popovicacute;, Steven M. Seitz, Michael Erdmann, Zoran Popovicacute; and Andrew Witkin
Pages 209 - 217
Di Xiao Sampling plausible solutions to multi-body constraint problems
Stephen Chenney and D. A. Forsyth
Pages 219 - 228
Guiping Xu Conservative volumetric visibility with occluder fusion
Gernot Schaufler, Julie Dorsey, Xavier Decoret and François X. Sillion
Pages 229 - 238
Fan Yin Conservative visibility preprocessing using extended projections
Frédo Durand, George Drettakis, Joëlle Thollot and Claude Puech
Pages 239 - 248
Ariel Zablozki Out-of-core simplification of large polygonal models
Peter Lindstrom
Pages 259 - 262
Weimin Zhang Adaptively sampled distance fields: a general representation of shape for computer graphics
Sarah F. Frisken, Ronald N. Perry, Alyn P. Rockwood and Thouis R. Jones
Pages 249 - 254